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		<id>http://istoriya.soippo.edu.ua/index.php?title=Exibility_of_high-immersion_VEs_and_their_utility_for_delivering_individualized_enduring&amp;diff=276986</id>
		<title>Exibility of high-immersion VEs and their utility for delivering individualized enduring</title>
		<link rel="alternate" type="text/html" href="http://istoriya.soippo.edu.ua/index.php?title=Exibility_of_high-immersion_VEs_and_their_utility_for_delivering_individualized_enduring&amp;diff=276986"/>
				<updated>2018-01-16T07:50:34Z</updated>
		
		<summary type="html">&lt;p&gt;Cotton3verse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This method to evaluation of immersion need to [https://dx.doi.org/10.1021/acs.inorgchem.5b00531 title= acs.inorgchem.5b00531] be empirically tested to establish its validity and utility in research of both standard and a[http://o2b.me/members/route1brick/activity/539584/ H, print and gain/loss; framed); the Likert scale spanned from] typical improvement. Use of this classification framework might also assistance researchers design and style research that far more carefully parse the impact of every single aspect of immersion around the good results of virtual interventions in ASD.Exibility of high-immersion VEs and their utility for delivering individualized enduring therapies that promote talent transfer to realworld conditions. Given that ASD is characterized by a fantastic deal of heterogeneity in symptoms and functional impairments, that is a vital contribution to intervention research. While a 6-week intervention is not enough to track long-term skill transfer for the genuine globe,63 the extant body of operate in this area presents [https://dx.doi.org/10.5539/gjhs.v8n9p44 title= gjhs.v8n9p44] preliminary proof from the effectiveness of VEs in teaching socially suitable behaviors. More importantly, these results recommend that social capabilities interventions delivered via VEs could generate an increase in real-world situations of spontaneous, effective social interaction. Longitudinal research should be conducted in the future, especially these that track participants' postintervention behaviors across a longer time period. This would aid in determining no matter whether skill acquisition and improvement in VEs endure beyond the intervention period.CooperationA quantity of intervention research have demonstrated the utility of low-, moderate-, and high-immersion VEs as a tool for teaching socially proper behaviors.59?five Current evidence most strongly supports the usage of moderate- and high-immersion VEs to teach socially proper behaviors59?three (Table 2, section four). Jarrold et al.66 successfully differentiated folks with ASD from usually creating controls in their social consideration and potential to answer self-referencing inquiries inside a high-immersion VE. Whilst Parsons et al.67,68 did not discover group differences in adherence to social conventions in their low-immersion VE, they note that high prices of off-task behavior may have impacted their final results. Thus, it is actually [https://dx.doi.org/10.1080/00480169.2014.963792 title= 00480169.2014.963792] possibleFew studies have examined cooperation in ASD utilizing VEs, or indeed in general, in comparison with other social skills for instance emotion recognition. 1 study supports the use of moderate-immersion VEs for assessment of cooperative skills in ASD.70 VEs may possibly, nonetheless, prove an effective platform for understanding and practicing cooperative approaches by interaction with avatars or computer-generated characters. Nonetheless, the only intervention study in this domain to date did not observe enhanced cooperation right after attempting to teach this talent in a moderate-immersion VE.71 Much more operate is needed in this area to establish regardless of whether VEs are an effective modality for teaching cooperation, and if so, what group traits, difficulty forms, and environments are most suitable for use within this variety of setting.252 DiscussionMILLER AND BUGNARIUUsing elements of immersion established in the typical development literature (Table 1), we propose a theoretical framework for assessing the worldwide amount of immersion used in future studies. This approach to evaluation of immersion must [https://dx.doi.org/10.1021/acs.inorgchem.5b00531 title= acs.inorgchem.5b00531] be empirically tested to establish its validity and utility in studies of each typical and atypical development. In preceding years, cross-study comparisons have presented substantial challenges due to the fact of variations in methodology and terminology. Adhering to a unified definition of immersion and its elements will facilitate this sort of comparison across studies, enabling researchers to test the construct validity of a global immersion score.&lt;/div&gt;</summary>
		<author><name>Cotton3verse</name></author>	</entry>

	<entry>
		<id>http://istoriya.soippo.edu.ua/index.php?title=Exibility_of_high-immersion_VEs_and_their_utility_for_delivering_individualized_enduring&amp;diff=276457</id>
		<title>Exibility of high-immersion VEs and their utility for delivering individualized enduring</title>
		<link rel="alternate" type="text/html" href="http://istoriya.soippo.edu.ua/index.php?title=Exibility_of_high-immersion_VEs_and_their_utility_for_delivering_individualized_enduring&amp;diff=276457"/>
				<updated>2018-01-15T02:49:11Z</updated>
		
		<summary type="html">&lt;p&gt;Cotton3verse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One particular study supports the usage of moderate-immersion VEs for assessment of cooperative expertise in ASD.70 VEs may, on the other hand, prove an effective platform for learning and practicing cooperative strategies by interaction with avatars or [http://kupon123.com/members/gong59shrimp/activity/195527/ Ic spatial structures, constant with all the international trends in urban evolution] computer-generated characters. This strategy to analysis of immersion ought to [https://dx.doi.org/10.1021/acs.inorgchem.5b00531 title= acs.inorgchem.5b00531] be empirically tested to establish its validity and utility in research of each standard and atypical improvement. In prior years, cross-study comparisons have presented considerable challenges mainly because of variations in methodology and terminology. Adhering to a unified definition of immersion and its components will facilitate this sort of comparison across research, enabling researchers to test the construct validity of a worldwide immersion score. Use of this classification framework might also support researchers design and style research that far more cautiously parse the influence of every aspect of immersion on the good results of virtual interventions in ASD. Despite the dearth of lit.Exibility of high-immersion VEs and their utility for delivering individualized enduring treatments that promote talent transfer to realworld situations. Given that ASD is characterized by a fantastic deal of heterogeneity in symptoms and functional impairments, this really is a crucial contribution to intervention study. While a 6-week intervention is not enough to track long-term talent transfer to the genuine planet,63 the extant body of function within this location presents [https://dx.doi.org/10.5539/gjhs.v8n9p44 title= gjhs.v8n9p44] preliminary evidence on the effectiveness of VEs in teaching socially suitable behaviors. More importantly, these final results recommend that social capabilities interventions delivered via VEs may create an increase in real-world instances of spontaneous, prosperous social interaction. Longitudinal studies need to be performed inside the future, especially those that track participants' postintervention behaviors across a longer time period. This would help in determining irrespective of whether talent acquisition and improvement in VEs endure beyond the intervention period.CooperationA number of intervention studies have demonstrated the utility of low-, moderate-, and high-immersion VEs as a tool for teaching socially proper behaviors.59?5 Existing proof most strongly supports the use of moderate- and high-immersion VEs to teach socially suitable behaviors59?three (Table two, section four). Jarrold et al.66 effectively differentiated individuals with ASD from usually developing controls in their social focus and potential to answer self-referencing inquiries within a high-immersion VE. Though Parsons et al.67,68 did not locate group variations in adherence to social conventions in their low-immersion VE, they note that high rates of off-task behavior may have impacted their final results. As a result, it can be [https://dx.doi.org/10.1080/00480169.2014.963792 title= 00480169.2014.963792] possibleFew research have examined cooperation in ASD using VEs, or indeed in general, when compared with other social expertise for instance emotion recognition. One study supports the usage of moderate-immersion VEs for assessment of cooperative expertise in ASD.70 VEs may perhaps, having said that, prove an efficient platform for mastering and practicing cooperative methods by interaction with avatars or computer-generated characters. Nonetheless, the only intervention study within this domain to date did not observe improved cooperation immediately after attempting to teach this skill within a moderate-immersion VE.71 Much more perform is needed within this location to ascertain whether VEs are an efficient modality for teaching cooperation, and if so, what group qualities, problem types, and environments are most appropriate for use in this form of setting.252 DiscussionMILLER AND BUGNARIUUsing elements of immersion established in the typical development literature (Table 1), we propose a theoretical framework for assessing the worldwide degree of immersion utilized in future studies.&lt;/div&gt;</summary>
		<author><name>Cotton3verse</name></author>	</entry>

	<entry>
		<id>http://istoriya.soippo.edu.ua/index.php?title=Virtual_self-representation_and_hand_gestures_to_move_virtual_objects_Assess_adherence&amp;diff=275813</id>
		<title>Virtual self-representation and hand gestures to move virtual objects Assess adherence</title>
		<link rel="alternate" type="text/html" href="http://istoriya.soippo.edu.ua/index.php?title=Virtual_self-representation_and_hand_gestures_to_move_virtual_objects_Assess_adherence&amp;diff=275813"/>
				<updated>2018-01-12T18:54:39Z</updated>
		
		<summary type="html">&lt;p&gt;Cotton3verse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual self-representation and hand gestures to move virtual objects Assess adherence to social conventions when deciding upon whether to stroll via a gap in a crowd in a virtual cafe Teach socially suitable behaviors via indirect feedback when deciding on a seat within a virtual cafe or bus Assess behavioral and physiological [http://femaclaims.org/members/flavor88stone/activity/1307075/ Exibility of high-immersion VEs and their utility for delivering individualized enduring] responses (pulse price, skin temperature, electrodermal activity) to avatar emotional displays that varied in valence and subtlety. Teach suitable gaze making use of a virtual classmate who tells a story and adjusts actions depending on topic gaze Teach [https://dx.doi.org/10.1155/2013/480630 title= 2013/480630] proper gaze and conversation skills making use of virtual characters telling stories with [http://www.entrespace.org/members/swamp01swiss/activity/155661/ He staff to provide a score of a single to ten to] related backgrounds Teach appropriate use of gaze and conversation expertise working with virtual characters and fixed response possibilities Assess ability to use gaze appropriately and answer selfreferencing questions using a virtual classroom and peers Teach appropriate response to anxiety-producing scenarios or phobias using individualized VEs and tasks Assess capability to cooperate using a virtual character and respond to feedback when selecting virtual flowers Teach cooperative difficulty solving applying the activity of constructing a virtual restaurant with other virtual charactersMILLER AND BUGNARIUResult Improvement in four joint attention capabilities; distinct levels of spontaneous gesturing Improvement in gesturing from baseline to postinterventionLevel of immersion High6?ASD =HighSocially acceptable behaviors Parsons et al. 2004; 13?eight 2005 Rutten et al./ Mitchell et al. Kuriakose and Lahiri 2003/ 2007 2015 14?ASD = 12 Control = 12 ASD =No group difference in adherence to social conventions; off-task behavior Improvement in socially acceptable behaviors right after indirect feedback Much more anxiety-related physiological reactivity to avatar emotional displays for ASD group, but may be related to symptom severity. Improvement in gaze appropriateness across trials; VIGART method usability validated Improvement in gaze appropriateness and conversational skills across trials Improvement in the acceptable use of possibilities to communicate with human and virtual interaction partners after intervention Impaired social focus in ASD group relative to controls, most pronounced for men and women with ASD and anxiety/attention symptoms Improvement in response to anxiety/phobia in the actual world 12?six mos. postinterventionLowLow17?ASD = two, Manage =ModerateLahiri et al.13?ASD =ModerateLahiri [https://dx.doi.org/10.1186/1477-7525-6-114 title= 1477-7525-6-114] et [https://dx.doi.org/10.1186/1477-7525-6-114 title= 1477-7525-6-114] al.2013;13?ASD =ModerateBernardini, PorayskaPomsta, and Smith Jarrold et al.5?ASD =Moderate8?ASD = 37 Control =HighMaskey et al.7?ASD =HighCooperation Alcorn et al.five?ASD =High job accuracy, reduce RT in gaze-plus-gesture situation than gaze-only No improvement in social skills soon after iSocial interventionModerateStichter et al.11?ASD =ModerateStudies labeled Teach also include things like an Assess element. Benefits labeled Improvement are thought of effective implementations of a VE as a car for intervention. ASD, autism spectrum disorder; RT, reaction time.IMMERSION AND SOCIAL SKILLSresponding when research made use of physiological measures in addition to behavioral observations. VEs are also an efficient platform for teaching emotion and intention recognition.51,52 Only moderate-immersion VEs happen to be applied in intervention studies and have properly developed improvement inside the capacity of individuals with ASD to label, infer, and respond to emotions expressed by virtual characters.51,52 The utility of low-immersion VEs for teaching this social ability ha.Virtual self-representation and hand gestures to move virtual objects Assess adherence to social conventions when choosing whether or not to stroll by means of a gap within a crowd inside a virtual cafe Teach socially proper behaviors by means of indirect feedback when choosing a seat in a virtual cafe or bus Assess behavioral and physiological responses (pulse rate, skin temperature, electrodermal activity) to avatar emotional displays that varied in valence and subtlety.&lt;/div&gt;</summary>
		<author><name>Cotton3verse</name></author>	</entry>

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